Alex CoburnJun 17, 2019TRUTH: Post-MortemI think our game was an achievement of the course. We had everyone playing the same game, and everyone appeared to be engaged and having...
Alex CoburnJun 17, 2019Una Memoria: Post-MortemI am very happy with how our game turned out and I think it achieved both the assignment goal of breaking the players as well as our...
Alex CoburnJun 17, 2019Witness Ryder: Post-MortemWe set out to make a puzzle game based on The Witness set in physical space so that players would have to walk around like they do in the...
Alex CoburnJun 17, 2019Why are Free-To-Play (F2P) game mechanics “bad”? While I could discuss at length why F2P games are bad (as so many before me have done), I will instead focus on why the economics of F2P...