Urgency is an asymmetric strategic race game where players choose their own rules and no two games are the same. Based on the oldest complete board game, The Royal Game of Ur, which dates back to 2600 BCE, Urgency modernizes the rules to create a fast-paced, customizable, medium-strategy board game.
The game starts with the same rules as translated and interpreted by historians from a cuneiform tablet. More rules are chosen and added to play via rule cards when players score. Players strategize and adapt their rules throughout the game with their choice of a deck of 6 rule cards (Control, Movement, or Attack)
Become a part of board game history by playing this modernized, ancient game of strategy and competition!
Everything included in the box
Players: 2, ages 10 and up
Goal: Be the first to score 6 of your 7 tokens around the board.
Movement: Roll all 4 of your dice, count the number of pips, and move one of your tokens that many spaces.
Basic - If you land on an opponent's token in the center row, you attack it and remove it from the board, unless it is on a safe tile.
Special - Many rule cards enable you to attack the opponent's tokens in ways other than by landing on them (see the Bull deck's Iron Sword card below).
Playtesters at a Game Maker's Guild meetup
Playtesters at Playcraft Boston's Winter Play Game Expo
White - Landing on a White Rosette tile grants you another roll.
Black - In addition to rolling again, you are safe from all attacks.
Scoring: When players score, they get a benefit from their Rosette card, but the opponent gets to select a new rule card too. This balancing mechanic ensures close games with high competition.
Rosette Deck - Players begin the game with one Rosette rule card that provides a benefit upon scoring. (Link to Rosette Deck)
Player Decks - Players select one of the three unique player rule decks at the beginning of the game, Control Deck: Lion, Movement Deck: Ibex, and Attack Deck: Bull. Each deck of 6 cards has distinct focuses and strengths (see below). Players shuffle these cards and make 3 piles of 2 cards at the beginning, adding rules one at a time when their opponent scores.
Choose your playstyle...
Focus on controlling opponent
Focus on enhanced movement
Focus on attacks
The board and pieces pictured on the right were excavated in the late 1920's in Iraq. They were found in the Royal Tomb of Ur, naturally leading the game to be named the Royal Game of Ur by historians. It dates back to 2600 BCE during the Third Dynasty of Ur in ancient Mesopotamia, making it one of the oldest board games in human history. Similar boards have been found in the region, with only slight changes to it over thousands of years.
In 1879, a clay cuneiform tablet (pictured below) was excavated in Babylon, dating back to 177 BCE. British Museum historian Dr. Irving Finkel translated this tablet in 2007 and discovered that it describes the rules to the Royal Game of Ur, making it the oldest complete board game in the world.
Rule tablet dating back to 177 BCE
Game board dating back to 2600 BCE
The rules outlined on the tablet describe a modified version of the original game that includes betting and fortune telling; however, several historians have recreated a simplistic version in efforts to play the game as it was originally played. However, nobody knows how it was actually played so long ago by the royalty in ancient Ur.
This is where you come in!
By playing Urgency, you continue the legacy of this ancient game and construct your own version of the game with the palette of rules offered by the unique rule card decks.
The evolution of one card
First version of Urgency from May 2017
In Spring 2020 I will be launching a Kickstarter campaign to fund the production of hundreds of copies of Urgency for those who want to play it. I have been working on finalizing designs, lining up manufacturers, and planning the logistics of production in preparation for the campaign. There is still time for you to help decide the quality of the components (thickness of cards, box inserts, piece bags, etc.) and how many expansions there will be (new decks, new game modes), through the campaigns' stretch goals. Please sign up for my mailing list below to get the most up-to-date news on the campaign and when you can buy your copy.
Inspiration for Urgency originated from this Tom Scott video of a full playthrough of the Royal Game of Ur with expert Irving Finkel. I was fascinated by the game and loved its history, but left the video obsessed with the beautiful game board and imagining what each tile might have meant thousands of years ago. I came up with a rule related to the tile I came to refer to as the Throne because it is the only unique tile on the board, and Dr. Finkel's interpretation of the rules do not mention it. But I didn't stop there, and a week later in May 2017 I had a full prototype with two decks and a handmade wooden board. I have been developing it since then while working towards my Masters degree in Game Science and Design at Northeastern University. I have developed dozens of rule card iterations and playtested hundreds of times with people of all ages, who have enjoyed the light strategy and unique history of Urgency.
A prototype of the wooden version of the board
There will be two main versions: wood and cardboard. The wooden version is being cut with a CNC machine and finished to a high quality by hand by Kelvin and Jane George (Kelsie's parents). The cardboard version will come on a folding board and fit inside a very portable 6.5"x5.5" box and will be priced lower.
CNC machine cutting 5 boards at once